SpriteForge.tech
PROJECTS
PROJECT VIEW
{{ runningJobsLabel }} {{ quotaLine }} {{ statusLine }} Create
{{ assetCount }}
Style & palette
{{ styleCount }}
{{ descCount }}
DARKNESS {{ projOutlineDark }}%
The AI rewrites the palette to your instruction, then every project asset is recoloured to match - shading is preserved. {{ refinePriceLabel }}
{{ palVerLabel }}
{{ shadeStatus }}
Gallery
Folders
BG
{{ sheetName }} {{ sheetCount }} sprites · edit any one from its card below
{{ selCount }} selected
No sprites yet - forge one on the Create page, or import an image above.
FORGING
FAILED
SHADE REF
{{ g.name }}
{{ g.badge }}
SCENE COMPOSER
{{ compZoomLabel }}
ⓘ Stamping & controls
{{ grp.name }} - TILES
{{ compScaleLabel }}
{{ compLog }}
SCENE - {{ sceneName }} repaints & rule changes recompose locally - free, no AI calls
Brush · pick a terrain
Draw a new terrain by hand, bring in a wang tile, or merge in another terrain set.
No wang tiles or other terrain sets in this project yet.
Generate new · AI, uses credits
List order is layer order - where terrains meet, the higher one paints its edge over the lower.
Edge rules · one per pair
Add a second terrain to set how they meet.
{{ r.label }}
Drag on the map to paint the selected terrain. Save writes the recomposed level back onto this asset.
This set has no terrains yet - add one above to draw its tiles.
Editing {{ sceneTilesTerrain }}. The level updates live as you paint.
Base texture · edit once, every tile follows
Variant tiles · override one tile (stays pinned)
EDIT TILESET - {{ tilesetName }} click a tile to edit · free, no AI calls
{{ statusLine }}
Tiling preview · {{ tsModeHint }}
{{ tsZoomLabel }}
right-click the map picks a colour · edits save automatically
Base texture · edit once, all 16 tiles follow
Click to edit the solid interior - the 16 edge/corner variants regenerate automatically.
Tiles · click one to edit{{ tilesetCornerHint }}
EDIT {{ editTitle }}
EXPORT - {{ animExportTitle }}
{{ exportDesc }}
Image
Bundle
Game engine
Game engine
Select at least one animation.
SHARE - {{ shareTitle }}
Pick what to share. The base sprite shares as a single image; an animation shares as an animated GIF.
GIF speed - preview plays at this rate
fps
EDIT - {{ editPickTitle }}
Pick what to edit. The base sprite opens as a single still frame; an animation opens with its frames on the timeline. USE swaps which animation is active - what the gallery plays and the exports ship - without opening the editor.
{{ er.name }}
{{ er.meta }}
FOLDERS - {{ folderTitle }}
Folders group assets in the gallery (the chip row above the grid). An asset can live in several folders. A folder also doubles as a reference set: attach it to a generation from the Create page's Style/Subject folder dropdowns.
{{ uiTitle }}