Describe your game. Play it with your own pixel art.
Write one line. SpriteForge plans the cast and a level, tells you the price, draws a matching kit and puts it into a ready-made platformer you can play here and download.
Planning is free, and you see the price before anything is drawn. Free credit to start, no card.
Try one that is already made
This game came from the line “a miner collecting gems in a dark cave”. Every sprite in it was drawn by SpriteForge.
Arrow keys or A and D to move, Space to jump. On a phone, use the buttons.
How it works
- You describe itOne line is enough. You get a hero, three enemies, pickups, a key, an exit and a level, all named to fit.
- You see one priceThe whole kit, in three qualities. Nothing is drawn until you say so, and a part that fails is not charged.
- It draws while you playThe game starts on plain blocks, and they turn into your art as each part is finished.
What you get
- A hero with a walk animation
- Three enemies: one flies, one hops, one walks
- Something to collect, an extra life, a key and an exit
- 49 ground tiles that fit together on every edge
- The game as files you can open, edit and put on any web host
- Plain PNGs and a list of them, for Godot, Unity or any other engine
The game is a ready-made template, so your credit goes into the art and not into code. For now it makes one kind of game: a side-view platformer. Building a game with a coding agent instead? See the game art kit for agents.
THE PLAN
THE LOOK
The level. White is the start, green the exit, gold the pickups and the key, purple the enemies.
Pick a quality
Everything is 16×16 pixels and saved to your SpriteForge library as it is drawn. A part that fails is not charged.
Arrow keys or A and D to move, Space to jump. On a phone, use the buttons.