Every game hits the same wall: hundreds of sprites that have to match
An RPG needs every slime, boss, weapon, helmet and potion drawn in one style. Most of us can't draw them all, and can't pay an artist for each one. So you try a generator, and what comes back is diffusion "pixel art": it starts from noise and paints an image that only looks like pixel art.
- Off the grid. Pixels in mixed sizes, with soft edges.
- Thousands of colours where a sprite has a dozen. A diffusion cobblestone patch we measured had 3,133.
- Seams. Tiles that show their edges when they repeat.
- The reroll. It's almost right, so you pay and roll again.
So I built one that draws like a pixel artist
In SpriteForge, Claude places every pixel on the grid from a fixed palette, the way a pixel artist works. You watch the rows land one by one. When something is off, you ask for the change and it edits the same sprite, instead of rolling a new one. What comes out is clean, on the grid and editable, in colours you can count.
My money is where my mouth is
I started Gacha Dungeon long before SpriteForge existed. I built the tool because it was the only way one person could make the game at the scope I wanted, and I'm making the whole RPG with it. Many of the sprites in the demo above were made by Claude through SpriteForge, and the sound effects come from a similar pipeline of mine. Some assets I made myself, and I won't tell you which. If you can't tell, that's the point.
Some of the game's sprites, playing their animations live on this page.
Make your game's sprites the same way
Sign up and you get $1 of free credit, with no card and no subscription. You pay per sprite and see the price before you strike the anvil: a 16 px enemy on Haiku costs about 3 cents.
Gacha Dungeon on itch: https://spriteforgetech.itch.io/gacha-dungeon