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Image to pixel art converter

Free · no account · runs in your browser, nothing is uploaded

Turn a photo, drawing or screenshot into pixel art: choose a width in pixels and a colour count or a known palette, and download a crisp PNG. Your image stays on your device.

What a converter does: it shrinks your image onto a small grid and snaps every pixel to a limited palette, so it gets a pixel look. It doesn't redraw anything, so fine details turn into noise. For a game sprite drawn pixel by pixel, see the last section.

Drop an image here, paste one (Ctrl+V), or choose a file. PNG, JPEG, WebP or GIF, up to about 4000 px.
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Pixel art
    Download PNG 1× is the real pixel art, one pixel per pixel, for game engines and editors. 4× and 8× are scaled with hard edges for sharing.

    Size

    The height follows your image's shape. 16-32 suits icons and items, 48-64 characters, 96-128 scenes and portraits.

    Colours
    16

    Picked with k-means clustering. Fewer colours read cleaner.

    Style
    Background
    Adjust
    0
    0

    Tips for a better conversion

    • Crop tight first. At 32 or 48 pixels wide, every pixel of empty space is a pixel your subject doesn't get.
    • Simple shapes, strong contrast. A single object or a face on a plain background converts far better than a busy scene. Nudge contrast up if the result looks muddy.
    • Go smaller than you think. Pixel art reads at small sizes; a 128-pixel conversion of a photo still looks like a photo.
    • Fewer colours, then dither if needed. 8 to 16 colours usually look the most like pixel art. Turn on dithering when a sky or a skin gradient breaks into hard bands.
    • For a sprite on transparency, use a PNG with a transparent background (or "Cut out flat background") and add the outline.

    What makes pixel art read well

    Pixel art isn't just a small image. Three things make it look deliberate, and they're worth knowing even when you start from a conversion:

    • One grid. Every pixel is the same size and sits on the same grid. Mixing pixel sizes ("mixels"), or scaling a sprite by a non-whole factor, is the first thing people notice. That's why the downloads here scale only by whole numbers with hard edges.
    • A limited palette. A few colours, chosen on purpose and reused, hold a sprite together. A converter picks colours by counting; an artist picks them for light, shadow and contrast, which is why a curated palette like PICO-8 or Endesga 32 often looks better than an automatic one.
    • Clean edges. Outlines without stray pixels, curves stepped in even runs, no blurry half-tones along the edge, and no isolated single pixels of noise. Downscaling can't know which pixels matter, so this is the part you usually fix by hand.

    A conversion is a good start for reference, a backdrop or a profile picture. To make it look hand-made, open the 1× PNG in a pixel editor and clean the edges and the noise.

    Questions

    Is my image uploaded anywhere?

    No. The converter runs entirely in your browser: the file is read on your device, scaled on a canvas and reduced to a palette in a Web Worker. The image is never sent to SpriteForge or anyone else. The page counts visits with cookie-free analytics; that never includes your image.

    What sizes can I convert to?

    Output widths of 16, 24, 32, 48, 64, 96 or 128 pixels; the height follows your image's aspect ratio. Download the PNG at 1× (one image pixel per pixel-art pixel) or scaled up 4× or 8× with hard edges for sharing. Inputs up to about 4000 px work; larger images are scaled down first.

    Can I use a specific palette like PICO-8?

    Yes. Either let the converter pick 4 to 32 colours from your image with k-means clustering, or map it to a fixed palette: PICO-8, Sweetie 16, Endesga 32, the Game Boy greens, or your own palette pasted as a list of hex colours. Palettes via Lospec, credited to their authors.

    Does it keep transparency?

    Yes. Transparent areas of a PNG stay transparent; each pixel is either fully transparent or fully opaque, as pixel art should be. You can instead fill transparent areas with a colour, cut out a flat background colour, and add a 1 px dark outline around the shape.

    Can I use the pixel art commercially?

    SpriteForge claims no rights over what you convert. Whether you can use the result depends on the source image: if you made it or have the rights to it, you can use the pixel art version, including in a commercial game. Converting someone else's artwork or photo does not make it yours.

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